3D artist focused on modeling, sculpting and texturing for 3D feature animation/VFX, I am capable of creating high quality assets from realistic to cartoon.
Passion for my work, will to learn and breathing life to imagination are what pushes me forward. I enjoy challenges and working with dynamic teammates!
I love to concept characters and creatures. I am passionate about science/technology as well as nature and history. I practice Aïkido, archery and running.
"BATWHEELS" - TV serie - TV serie 40 x 11'
"SPIRIT RANGERS" - TV serie 40 x 11'
- Maya, Zbrush, VRay, Shotgrid
"LE PETIT NICOLAS : TOUS EN VACANCES" - TV serie 52 x 13'
- Responsible for props modeling and texturing.
- Maya, Substance, Redshift.
"THAT'S JOEY!" - TV serie 52 x 13'
- Supervising: layout, modeling (props, environment, vegetation), rigging, texturing/shading, set-dressing, lighting and rendering.
- Maya, Zbrush, Substance/Photoshop, Vray, Shotgun, Deadline.
"THAT'S JOEY!" - TV serie 52 x 13'
- Responsible for 3D props modeling. Then moving to the pipeline/core-production team.
- Maya, Zbrush, Substance, Vray.
"VIC THE VIKING: THE MAGIC SWORD" - feature film
- Responsible for 3D environments and props modeling.
- Maya, Zbrush, Arnold.
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"GASTON LAGAFFE" - feature animation 4D ride
- Client: Spirou Provence theme park.
- Responsible for 3D environments and props modeling/texturing/shading and set-dressing.
- Maya, Photoshop, Redshift.
"ANOTHER DAY OF LIFE" - feature film
- Preparing all 3D ressources/render passes for matte-painting and precomp in Nuke.
- Maya, Nuke, Photoshop.
"ZOMBILLENIUM" - feature film
- 3D creation and management of vegetation - lookdev/modeling/sculpting and final texturing. I developped my own process to create the assets, matching the "Adobe Illustrator" aspect of the comics. Are concerned: trees, bushes, groves, flowers and custom models.
- Also responsible for props modeling.
- Maya, Zbrush, Photoshop.
"ZOMBILLENIUM" - feature film
- Internship as 3D modeler, responsible for props modeling.
- Maya, Zbrush.